Remember the ? The one that nerfed James' wide array of wizardly powers like matter-phasing and teleportation? Well, it turns out that in addition to severing our protagonist's connection to the arcane, it also severed some players' ability to, ah, complete Silent Hill 2. It introduced a bug that afflicted players who loaded a [[link]] save in the Labyrinth area that would essentially block off further progression.
Which is not great. Fortunately, Bloober Team was pretty quick on the draw: The studio has released a for the game just a few days later. Patch 1.05 is out now, and has "implemented a fix by adding a safeguard that forces proper activation of the necessary triggers" for anyone loading up a save in the Labyrinth, "ensuring smooth progression moving forward."
Anyway, I'm glad to see Bloober responding promptly to issues with the game. The Silent Hill 2 remake has gone down a lot better than even I—who had a —would have expected. In PCG's , Kerry Brunskill called it a "fun but flawed take on a flawless gem," scoring it 78%. Of course, that was before Bloober patched out the teleporting. Maybe it'd be higher now. Or lower? Tough to say.
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