Going hands on with Silksong for the first time is oddly nerve-wracking. , hype, and , the question is: can it possibly live up to expectations?
What ends up surprising me most, then, is how much the game puts me at ease. From the first moment I take control of Hornet, it's like slipping on my favourite old pair of shoes. Six years? No, I'm back in Hollow Knight's world like no time has passed.
That's not to say it simply feels the same. Even missing her full range of traversal abilities, Hornet feels distinctly different from the Knight — more agile, more graceful, more precise. As soon as I try her deadly divekick attack, I can tell I'm going to need to master it for boss fights to come.
Her sprint is super fast, letting you backtrack in half the time. Her jump offers much more fine control over its height—a tool put to the test not just in platforming, but with aerial enemies to launch yourself at and fiery projectiles to leap over.
It comes to a head in the demo with a duel against a boss who feels like a mirror to Hornet—fast, agile, and precise in her own ways. Launching rapier thrusts and screen-filling whirlwind strikes and throwing up cheeky parries when she appears vulnerable, she forces me to lock in and make the most of my [[link]] full arsenal.
That means plenty of dashes and divekicks, but also finding the right moments to launch swift throwing knives. They're helpful for grabbing every damage opportunity, but I can't rely on them entirely—and not just because their ammo is limited.
In the end, a little of both (and some very skin-of-my-teeth evasion) [[link]] sees me through to vanquish my foe—but she jumps away off-screen before the killing blow, and I'm sure she'll return for a harder fight later down the line.
I can't wait to meet her again. Heading into this, my fear was that Silksong couldn't live up to how high its expectations have climbed. In a way that's true—if you're hoping for a sea change for the genre, I didn't see anything in this 30 minute slice to suggest one. It's new but it's safe, working in familiar metroidvania formulas.

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